Sadc games




















Take pictures of people to have other people look at them. Happiness lies in your hands and we have the best tools here on Silvergames. So what are you waiting for? Look through our fun collection of Sad Games, choose one and have fun! Flash Games. Monkey Go Happy: Leprechauns. Adulthood is an ugly, confusing mess. And if, for some reason, you want to experience these things in-game form, Always Sometimes Monsters is the perfect place to do so. The player assumes the role of a failed author who receives notice that the love of their life is about to get married across the country.

At the beginning of the game, players are introduced to their character through a quasi-narrative sequence during which you can decide the gender and orientation of the character. From this point forwards, players are free to tackle the objective as they wish. One of the first conundrums the player faces is deciding between paying the rent, or pocketing the money and sleeping on the streets before heading off to the West Coast.

From this point forwards, Always Sometimes Monsters turns into a rollercoaster of emotions and conflicting feelings that become harder and harder to shake off. Most of your actions in this respect will leave you feeling morally bankrupt.

Katia worked as an investigative journalist, so you want to send her out to trade with other survivors thanks to her innate haggling skills. Pavle, a former football star, is the fastest runner but has the smallest inventory. Boris is the strongest, but the slowest of the bunch due to a foot injury. In This War of Mine, players have to strike a balance between helping other people in need and tending to your own survival, as well as question the morality of your actions.

In essence, Life is Strange is a coming of age story, with a sci-fi twist, and a masterfully told plot. The game features themes that are relatable for most teenagers: depression, death, introversion, the need to belong, etc. At first, the ability seems harmless. Whenever you go back in time to fix something, something worse happens. It becomes clear, early on, that Max is in over her head.

In the end, you are faced with an impossible decision, a decision that no teenager should have to make. The story itself is beautifully crafted and is carried by the great writing and music, which together create some very emotional moments.

A Steam user described it best when writing:. The doctors gave the child only four months to live, but despite developing numerous complications and the condition worsening, Joel went on to live another four years. From a gameplay perspective, That Dragon, Cancer is played as an exploration game from both third and first-person perspective.

During the story, players have to face decisions similar to the ones Ryan Greene and his wife had to face. The game includes some imaginative reconstructions of the moments Green experienced, like the one featuring Green taking a wagon ride through the hospital with his son. The game is narrated either directly by Ryan, or indirectly through several real-life recordings and voicemails made by the family while spending time with Joel.

That Dragon, Cancer is one of those games that is very hard to describe due to its personal nature. And believe it or not, it captures the nightmare that was World War I without graphic depictions of blood, gore and violence, focusing instead on the implications and the human element rather than the obvious elements. And oh, boy, what a narrative — you would never expect the history of a seemingly average middle-class American family to be so interesting.

The family members are mundane and interesting enough to seem like people you would know in real life, whether neighbors or relatives.

This game reminds me of the Disney animations I loved so much as a child I cry at those too btw. I guess it also makes me feel like a child again. When I lit the skies ablaze. I called out to Ori. Yet hope never came. She is left alone, once more, in an uncaring world. She is slow, unsure, and afraid. Barely a few seconds into the actual gameplay, and Ori falls asleep, exhausted from grief. But what about the rest of the game?

There is a change in pace, but the game is gorgeous, challenging, and fun overall. The story follows Red, a famous singer in a city called Cloudbank, who is attacked by the Process, a robotic force commanded by a shady group known as Camerata. After barely managing to escape, she comes into possession of the Transistor, a mechanical sword which was meant to bring her death. From start to finish, Transistor is a beautifully crafted game with a great story that will make you go through the whole spectrum of emotions.

Despite its colorful color palette — which certainly adds a layer of charm to the game — Last Day of June launches some pretty tough dilemmas — what would you do to save the one you love? Where do you draw the line between saving and protecting your loved one and hurting others?

Is saving your loved one to the detriment of others a noble pursuit which demonstrates unwavering loyalty and strength of character, or is it a purely selfish act? In this respect, Last Day of June does a marvelous job of exploring, debating these dilemmas and even offer a few solutions, without sounding overly preachy or cynical.

On the surface level, the premise of Max Payne is as basic as it can get. However, what separates Max Payne from other action games and noir works, as a matter of fact is the manner in which the story is presented.

The destruction and hundreds of bodies that Max leaves behind are mere background noises compared to the inner struggles that he goes through. Max is simply a man who has nothing to live for anymore, so he might just as well try to unravel the conspiracy before going out with a bang. What made Max Payne unique at the time is the presentation. Technically, Max has no reason not to throw his guns in the first ditch and settle in a place as far away from New York as possible.

The sequel takes places two years after the events of the first game. Max is back with the NYPD as a detective, and apart from shooting the odd crook from time to time, it seems like he got his life back on track. In terms of narration and emotional impact, Max Payne 2 is superior in every respect to its predecessors. The culmination of the first playthrough left me completely broken. You know a game is godly when it triggers the ugly cry and you start leaking fluids from every opening on your face.

Not at first, at least. It is less a journey through the real world, and more a journey of the mind. The hardest battles are fought in the mind — this is a theme that permeates through the entire game.

The point of the game is to tell an engrossing story of love and loss. And it achieves this beautifully, not only through its superb narrative but also by stripping down all unnecessary game mechanics. There are no tutorials. No HUDs. No maps. No tips when you get stuck. Only the voices. Those haunting voices that sound too real to be coming from a game. As a Dark Souls fan, I resonated with the combat style. It never felt overwhelmingly difficult or unfair. While satisfying, the combat is also extremely simple.

Very little is explained to you, but with every death, the tremendous feeling of angst intensifies. For me, this was one of the main reasons for being glued to my chair for the entirety of the playthrough. I felt like I was fighting for my own life. It answered many questions that I ask myself about life, death, and mental health. The game approaches difficult subjects such as depression, anxiety, loneliness, mental illness, the economic perils of the lower and middle classes and, more broadly, the death of small-town America.

The emotional punch comes not through dramatic scenes, but through the implication. In fact, this is the main hook of the game — exploring the town, talking to its colorful inhabitants and doing silly stuff with your friends. However, the greatest thing about this game is probably the town itself. Once a booming mining town, Possum Springs is succumbing to a slow death and to make matters worse, some of its inhabitants including an old friend of Mae have been disappearing one by one into the woods.

Possum Springs shows the vestiges of a formerly active town turned into a mere shadow of its former self due to changing economic tides. The developers managed to nail that small post-industrial town feel to such a degree that at times I felt like I was taking a stroll through my own home town.

Night in the Woods is not necessarily a game that will make you cry uncontrollably, but the sheer emotion expressed by its well-written characters and the town itself will get to you eventually. Or, you can instead side with the JoJa corporation, who wants to turn the town in yet another nondescript town lacking any personality and local flavor.

Should I say that it is one of my favorite games of all time? That I watched almost all the lore videos on YouTube, read all the item descriptions multiple times, cross-referenced them, and formulated my own theories on the game?

No, this list is about the saddest video games out there that will make you cry. I believe that Dark Souls, and Dark Souls 1 in particular, is a game that will definitely make you cry.

You will cry as you die to a boss that is just one hit away from defeat other symptoms may include controller smashing. Cry at the tragic story of heroic characters. Cry after defeating a boss that you died to times. Cry as the futility of your own quest is revealed. Dark Souls has challenged the RPG genre through its compelling and hazy narrative. What a fitting end to your typical fantasy story. But if you have the insight and resilience to go beyond the surface of things and try to understand the true meaning of the world, Dark Souls will make you cry in the most fulfilling way.

Lore-hunting in Souls game is a noble pursuit and not everything can be explained through facts. A great example in this sense is the tragic story of Artorias, who is portrayed as a legend, despite having fallen to the corruption of the Abyss. Although long ago, the knight Artorias traverse the Abyss.

He genuinely thinks that Artorias succeeded in his quest and survived. Your role in the story is obscured from history. Your victory becomes his victory. In essence, this is how myths are perpetuated — mere fragments of the story survive and the conclusions become inexact. This means that the player takes an active role in collecting, analyzing, and theorizing the story — and when this happens, the game becomes much more personal. The characters are no longer pixels on the screen, but your cherished companions.

What really struck me at the end, was coming to terms with the ever so gently foreshadowed futility of my quest. Another expense. Rekindle the flames of fires long burned out. Previously ruled by dragons, you traipse through a world in ruin as you battle frightful entities and collect their precious souls.

Dark Souls' lore is convoluted at the best of times, but it's difficult not to marvel at Lordran, a setting steeped in such historic sorrow. Firelink Shrine will always feel like home, serving as a comforting beacon in a world now absent of hope. Preserve an Age of Fire or usher in the looming darkness. Work thankless shifts at a grim border crossing, ruining people's lives with cold bureaucracy, and sometimes getting them killed in the process—including yourself and your entire family if you step out of line.

A spectacularly bleak game with an oppressive atmosphere, where any glimmer of hope is routinely snuffed out. A New York cop returns home to find his wife and infant daughter murdered by a junkie, and embarks on a quest of bloody vengeance. Max Payne's tongue-in-cheek film noir pastiche is funny and self-aware, but there's an undeniable undercurrent of sadness to everything—particularly the section where Max has to navigate a maze of blood in a black void, accompanied by the sound of his dead baby crying.

As you trace the lives and disturbing deaths that rupture the troubled household of What Remains of Edith Finch, a little piece of you stays with them. And tornadoes. Despite the time travel conceit and the apocalyptic storm, Life is Strange is really about awkward teen friendships, tragic gut punches and being forced to make horrible decisions.



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