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It is still a fun game to play and if you have an interest or love for 90s F1 then you are going to get even more of a kick out of this game. And although it's well worth buying this third instalment, It's hard to call it an essential purchase. F1 racing just isn't what it used to be.

Over the last few years, just about every race has deteriorated into the type of procession you'd expect to see on a Sunday afternoon along a quiet country lane, as convoys of elderly folk make their way back home for tea and cake after a day at the seaside.

It's all become a little too predictable. Let me give you just a couple of examples. When he's not nursing any broken limbs, Michael Schumacher inevitably throws away his chances of a third world title by trying to ram his nearest rival off the track during the final race.

David Coulthard always claims that it's his year, only to finish third, and Mika Hakkinen consistently displays the charisma of a catatonic newt in his post-victory press conferences. As for watching the races, it's always worrying when you actually start looking forward to the adverts.

Yes, Grand Prix racing has lost some of its excitement and unpredictability, some of the magic that once made it so appealing. Which ironically brings us perfectly onto the subject of GP3.

Perhaps they all knew something I didn't, but when a copy of GP3 finally, several members of the team reacted with the kind of excitement they usually reserve for knitting magazines. Crowding round my monitor, they claimed that it looked just like GP2, before walking back to their desks with a sense of smug satisfaction. To an extent, they weren't too far off the mark. Basically, and unfortunately somewhat predictably, GP3 is GP2 with a few extra bells, but to write the game off as nothing other than a souped-up rerun is somewhat unfair.

To its credit, the game does manage to recreate the sport more accurately than any other FI game currently on the market, and even more faithfully than either of the previous two titles. Let's start with the graphics ' shall we? As you can see for yourselves from the screen shots, the visuals are somewhat of a mixed bag.

It's clear that a great deal of attention has been paid to the accurate recreation of the circuits, with each one actually looking like the real thing in just about every detail. The cars are also beautifully rendered, moving fluidly and realistically, and you can even see their reflections in the water during wet races. However, this apparent attention to detail doesn't apply to everything. The tyre walls are blocky, the pit crews mannequin-like and the crowds look like rows of cardboard cutouts.

All of which leads you to think that it's hardly ground-breaking stuff. The handling of your car has also been modified. Rather than taking corners casually, you now have to really fight with the wheel, as your vehicle threatens to spin off the circuit at any moment. Although it's initially frustrating, it does make proceedings far more challenging, and if you're playing with a game wheel, hugely realistic.

The more you tweak the settings of your car to individual circuit requirements, the easier it is to drive around corners, but getting the right balance requires many laps of testing first. Down force, brake balance, gear ratios, fuel load, tyre choices, pit-stop strategies, they're all there, and getting these right can make the difference between finishing first or sixth. It really is that marginal.

It's also incredibly anal. If you're not into dribbling spoddily onto your keyboard while weighing up the advantages of lowering your rear wing by one centimetre, then a huge portion of the game's just going to pass you by.

Once you've found your ideal setup, sorted out your race strategy and had a go at qualifying, it's time to start racing for real. It's only now that you realise just how close to the real thing GP3 actually is, although a certain amount of licence has been allowed in terms of collisions and damage and, thankfully, races aren't as procession-like as they've become in real life.

Just playing on the Rookie setting is enough to display the quality of the opposition Al, while on more difficult levels, computer-controlled drivers are easily the most realistic we've ever seen in a driving game. They move to block you off if you try a daring overtaking manoeuvre, they all have different race strategies and if you make even the smallest mistake, they'll rarely fail to capitalise on your ineptitude.

As if your life wasn't difficult enough though, you have to contend with varying weather conditions, which can not only change midrace, but affect the handling of your car beyond all recognition.

If there's heavy rain, the cars in front of you will throw up a curtain of spray, reducing your visibility to just a couple of metres. Driving in the wet is like riding blindfolded on a unicycle, over a frozen oil-covered lake. Fortunately, you're provided with a host of driving aids to help you get to grips with the controls, which can be turned on and off at will during any part of a race.

So we've established that GP3 is realistic, but is it any fun to play? The answer to this question really depends on what you're looking for. If you're a GP anorak who can't wait to start tweaking car settings, painstakingly learning circuit layouts and braking distances, while not minding the fact that the cars and drivers are and we had a real problem with this from two seasons ago, then this is probably the game for you.

However, if you're not too concerned with the above, and you just want a fun FI simulation, then you should think hard before parting with your cash. Various files to help you run Grand Prix II, apply patches, fixes, maps or miscellaneous utilities.

MyAbandonware More than old games to download for free! Browse By Developer MicroProse Ltd. Perspectives 1st-Person, 3rd-Person. Download 32 MB. Captures and Snapshots DOS. Write a comment Share your gamer memories, help others to run the game or comment anything you'd like. Send comment. Download Grand Prix II We may have multiple downloads for few games when different versions are available.

Just one click to download at full speed! DOS Version. Download v1. Misc Technical Supplement 2 MB. Similar games Fellow retro gamers also downloaded these games: Grand Prix 4 Win Grand Prix Manager 2 Win, Win 3.

Grand Prix 3 Win Also, we try to upload manuals and extra documentation when possible. If the manual is missing and you own the original manual, please contact us! Various files to help you run Grand Prix Legends, apply patches, fixes, maps or miscellaneous utilities. MyAbandonware More than old games to download for free! Browse By Developer Papyrus Design Group, Inc. Perspectives 1st-Person, 3rd-Person. Download MB. Captures and Snapshots Windows. See older comments Write a comment Share your gamer memories, help others to run the game or comment anything you'd like.

Send comment. Download Grand Prix Legends We may have multiple downloads for few games when different versions are available. Just one click to download at full speed! Windows Version. In most cases even on relatively old systems it is crucial for installation 66 KB Patch Patch 1. That aside, the casual fan will notice little difference between the two. Whilst F1 goes out for maximum frills per cc, GP4 is good at doing the important things well, and in some areas it mops the floor with the opposition.

The AI, already impressive in GP3, is simply stunning here. Negotiating starts is a fraught affair, with the cars possessing an uncanny spatial awareness and ability to take your space without crashing into you. The season traits have been modelled well, and often the Schumacher brothers will take the fight for the lead into the distance.

Great stuff! Equally wonderful are the replays, thanks to the replay editor first introduced in the GP32K add-on. Geoff Crammond has a creepy knack of replicating TV camera angles and the placements are simply perfect. To see the cars jostling for position down towards Les Combes at the end of the long Spa straight, or seeing them spear through Eau Rouge from a camera at the bottom of the hill, or to watch the AI battles courtesy of the 'directors cut' mode, is to witness PC racing perfection.

F1 doesn't even come close. Another GP4 forte is the variable weather. This was one of the aces in the pack in GP3, and GP4 enhances it with its improved graphics we finally get the raindrops-on-the-camera-lens effect for the first time! Controlling an aquaplaning car in the wet is GP4's ultimate challenge, and it's sometimes worth following the AI until you get the hang of it.

The informative force feedback comes into its own here. No grip? You can feel it in an instant. GP4 retains the high fidelity telemetry and setup options that have been a hallmark and a joy to serious simheads throughout the series, and couples them to the improvements from the GP32K add-on.

Every advanced setup option is now linked to an integrated GPaedia which comes with informative video clips from Arrows Test Team Manager Mark Hemsworth , providing much needed guidance for relative newcomers, whilst seasoned pros have a new toy to tweak with, in the form of the differential.

Unusually for a Microprose sim, GP4 makes some concessions to the casual player by introducing some snazzy eye-candy. The animated pit crew is one such feature, as are the animated track marshals and spectators, and the fully functional car-mounted TV display that lets you track the qualifying session who needs Sky Digital when you've got this?

For those of you put off by the claustrophobic cockpit view, GP4 features new roll-bar and chase-car camera views that come complete with digital displays and a dinky little Rally Championship-style track map. Bearing in mind that much of the above is already available in the GP32K add-on, there are a few other problems.

The new style menus, for instance, are a pain to navigate, a good case in point being the once-clear all-inclusive car setup screens having been split into several sub-menus. In addition, GP4 uses your game controller to navigate the menus, but it couldn't properly calibrate our MS Force Feedback Wheel and this led to a lot of frantic cursor chasing.

The game is also buggy, at least under Windows XP, where it would frequently crash back to the desktop on our test machine. GP4's main competitor, F1 , contains several exciting features like separate car performance characteristics and cockpit designs for each team, smarter driver aids and a training school facility to help get to grips with the car handling, along with the season data.

The car physics feel more realistic too. GP4's cars are stable and predictable, even with the driver aids switched off. The F1 breed is considerably more dynamic and exhilarating, with the superb driver feedback letting you feel for and control the power-induced slides. Finally, the graphics engine powering GP4 exhibits the same problems as the one in GP2, dating all the way back to , despite supposedly being completely new.

Unlike in other games where overloading the processor leads to jerky framerates, GP games attempt to artificially compensate to provide a continually smooth frame.

The result, though, is that a game simulating a car at speeds of mph in the rain somehow manages to look like it's really simulating 15mph, and adjusting detail levels hasn't helped.

EA's title in comparison maintains a super fast speed throughout. Whilst we gave GP3 the benefit of the doubt two years ago, the competition has advanced leaps and bounds since.

GP4 has a limited scope and attempts to do its job well, but is let down by a lack of innovation and a gutless graphics engine.



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